Enhance image resolution with deep learning. Runs entirely in your browser — no upload, no server.
PNG, JPG, WebP, BMP — any size, mochi handles it all
After upscaling, use Sharpen to add crispness, or Compress to optimize the larger file for web delivery.
Browse All Tools →Enhance your image resolution using deep learning AI directly in your browser. imagemochi's AI upscaler uses RealESRGAN, a state-of-the-art super-resolution neural network, to intelligently add detail and clarity when enlarging images. Unlike simple bicubic or bilinear interpolation, AI upscaling reconstructs realistic textures, edges, and fine details that weren't in the original. Perfect for enlarging small photos for printing, enhancing old low-resolution images, or preparing images for high-DPI displays. Everything runs locally in your browser — your images are never uploaded to any server.
This page is more than a button — it's a real RealESRGAN deep-learning model running in your browser. This section explains what the model does, when a 2× pass beats a 4× pass, why anime art gets a separate model, and what limits the algorithm cannot cross. If you want to go deeper into super-resolution theory, this is the place.
A bicubic or Lanczos resize takes each existing pixel and interpolates the values between it and its neighbours using a fixed mathematical formula. The output image has more pixels, but no additional information — a straight line stays straight, but an edge that was blurred at the source will still be blurred. Neural upscalers flip that model. RealESRGAN was trained on millions of paired low- and high-resolution examples until it learned to synthesize plausible detail: the shape of an eyelash, the pattern of a wood grain, the micro-contrast of skin texture. The output is mathematically "invented," but because the invention is statistically consistent with what high-resolution versions of similar images actually look like, the result reads as natural rather than hallucinated.
All three run via ONNX Runtime Web with tile-based inference. A 2048×2048 input is split into 384-pixel tiles on WebGPU (or 192 on WebAssembly fallback), each tile is upscaled independently, and tiles are feathered back together at the seams. This is what lets a 20-megapixel photo be processed without blowing out the browser's memory limit.
Use 2× when the source is already decent but needs sharper detail. A 1600×1200 photo going to a 4×6 print at 300 DPI needs 1200×1800 pixels — you're actually downsampling. But if you want that same photo at 11×14 or poster size, 2× gets you to 3200×2400 which covers most home-printer needs with sharper edges and clearer text than a bicubic resize.
Use 4× when the source is small, compressed, or degraded. Thumbnails from old websites, social media screenshots, phone photos saved at low quality, vintage digital camera shots — these benefit dramatically from 4×. The model has more "room" to synthesize detail, and the input's deficiencies are more forgiving at that scale. 4× is also the right choice when you're planning to crop aggressively — every pixel counts once you start cutting.
Don't use 4× on already-large files. Going from 4000×3000 to 16000×12000 produces a file that's hard to work with, fills up memory, and rarely has enough source detail to justify the scale. The extra synthesized detail becomes visible as patterns or textures that weren't in the original — it's technically "more data" but perceptually less convincing. 2× is usually the better choice above ~2 megapixels.
TTA stands for "test-time augmentation." When you enable it, the model runs the image through four rotations and averages the results. Each rotation is a separate 384-tile pass, so total compute is roughly 4× higher. The payoff is noticeably sharper edges and fewer micro-artefacts, because the averaging cancels out direction-dependent errors. Turn it on when you care more about quality than time — portrait prints, product photography, anything destined for physical reproduction. Turn it off for batch-processing social-media thumbnails where the extra quality wouldn't be visible at the final display size anyway.
The model runs entirely in your browser via WebGPU or WebAssembly. The model weights are downloaded once and cached in IndexedDB so subsequent uses don't re-download. The image pixels never leave your machine. We log anonymous performance stats (time to process, device tier, tile count) but never the image content or any derivative of it. You can verify this yourself: open DevTools → Network, clear it, then upscale an image, and observe that no outbound request contains binary image data.
4× upscale is Pro-gated because it's the most compute-intensive operation on the site — a 4× pass on a 10-megapixel photo can run 30+ seconds on a mid-range laptop, which multiplied across a batch of 50 images adds up. Pro also unlocks batch mode (drop 50 images, get a ZIP back), the offline PWA (process when your internet is out), and 30-day workflow history (Free accounts keep 30 minutes). See pricing for details. No feature on this site is artificially crippled to push upgrades — Free gives you unlimited 2× upscales forever.
Curated multi-step recipes that build on this tool — drop an image, get the right output for the destination platform without configuring the steps yourself.