A browser-native 4× upscaler tuned for line art, cel shading, and illustration style. Your image never leaves your device — processing runs on your GPU via WebAssembly with the RealESRGAN-anime model.
Most browser upscalers use bicubic or Lanczos interpolation. Those were designed for photographs — continuous gradients where blurred output looks acceptable. Anime and illustrations live under a different physics: sharp contours, flat color fields, and deliberate line weight. Naive upscalers blur those contours and introduce gradient banding in color fields.
RealESRGAN-anime (the 6-block RRDB variant) is a model trained specifically on illustration. It preserves line sharpness, avoids halos around black outlines, and respects the stylization intent. We ship the anime model alongside the general one so you can pick by content type in one click.
Rule of thumb: if the source has deliberate outlines or flat color fields, pick Anime. If the source is photographic (camera, real world, AI photo realism), pick General.
No. Your image never leaves your device. The upscaler runs in your browser using WebAssembly + ONNX Runtime Web. We cannot see, store, or transmit your artwork.
Always Anime. NovelAI outputs are illustration style and the anime model preserves the look. General mode will smooth the lines.
Depends on your device. High-tier GPUs can go up to 4096×4096 input. Lower-tier devices fall back to tile-based processing; the tool auto-detects and adjusts.
The model file (18MB) downloads once on the first run, then caches in IndexedDB. Subsequent runs start immediately.
The anime upscaler is free forever on the browser. Premium removes ads and increases the batch limit to 50 images. No cost for anime fans at any tier.
Topaz is a paid desktop product with several anime-tuned models. For single images, imagemochi is free and private. For multi-thousand batch jobs, Topaz wins on raw throughput.
Not in-browser yet. For frame-by-frame video work, export PNG sequences and process them with our batch mode, then reassemble.
Yes — Safari 16+ supports the WASM runtime. Tile size adjusts automatically for iOS memory limits.